iEX Center

Make it Real! Extended Reality @ Husson University

For information regarding XRED, the Extended Reality degree program, or projects undertaken by the the iEX Center please contact iexcenter@husson.edu

XR Projects

In support of the pedagogical activities of the XR degree program as well as the mission and vision of the iEX Center, teams of iEX Center staff, faculty, students, and external stakeholders work together towards completion of extended reality projects.

Development of iEX Center projects involves iEX Center staff, faculty, and students. Projects utilize the iEX Center innovation hub, XR Lab, XRED in the Harold Alfond Hall, various computer classrooms, outside venues and other locations both on and off the Husson University campus. The Center leverages equipment within the innovation hub, XR Lab, XRED, as well as other College of Business equipment and facilities, NESCom equipment and facilities, and the Integrated Technology degree program resources in Husson's School of Technology and Innovation.

Merv

Project Merv involves an application of the Virtual Production System to provide virtual sets and or settings for the staging and recording of student-driven interview television shows. This project is being conducted in partnership with Husson University’s Journalism program and by extension the Video Production program to support the pedagogical needs of both academic programs.

Deliverables will include 3D rendered sets/locations to compliment any physical stage props to support in-camera VFX in the recording of the interview shows.

Robot Smoothie

Project Robot Smoothie involves an application of the Virtual Production System to provide virtual sets and or settings for the staging and recording of a student-driven short film. This project is being conducted in partnership with Husson University’s Video Production program to support the pedagogical needs of the academic program.

Deliverables will include 3D rendered sets/locations to compliment any physical stage props to support in-camera VFX in the filming of the story.

Cheers

Project Cheers is an Oculus Quest 2 application that leverages virtual reality to simulate hospitality-related environments to assist with and augment employee training. This project is being conducted in partnership with Husson University’s Hospitality and Sport Management program and Bangor area restaurants and hotels.

Deliverables will primarily be a software application to run on Oculus Quest 2 VR headsets immersing trainees in a 3D virtual environment, scanned from actual employer facilities.

Magistrate

Project Magistrate is an Mozilla Hubs / Framevr.io application that leverages virtual reality to simulate a courtroom environment for conducting mock trials. This project is being conducted in partnership with Husson University’s Legal Studies and Criminal Justice programs.

The primary deliverable will be a 3D courtroom environment. This environment would allow instructors and students to explore areas of law or procedure taught over a semester within a courtroom and hone public speaking skills. This project has the added benefit of having a platform to discuss cyber law and ethical questions raised by VR used in a courtroom.

Visible Vectors

Project Visible Vectors is an Oculus Quest 2 application that leverages virtual reality to aid in the instruction of vector and other spatial mathematics for math and physics students. This project is being conducted in partnership with Husson University’s College of Science and Humanities.

Deliverables will include a 3rd-party Oculus Quest 2 application to immerse students in an interactive 3D space to visualize complex mathematics.

Nightingale

Project Nightingale is an application that leverages virtual reality to aid in the instruction of nursing practices; specifically the accurate administration of medication to complement a research component "Pilot Research Project- An Interdisciplinary Approach to Decreasing Medication Errors in Nursing Practice with the Use of Extended Reality". This project is being conducted in partnership with Husson University’s School of Nursing.

Deliverables will primarily be a software application to run on Oculus Quest 2 VR headsets immersing students in 3D virtual environments containing various patient scenarios.

Zen Den

Project Zen Den involves an application of immersive VR technology to support wellness, relaxation, and mindfulness for students, faculty and staff during periods of high-stress such as finals week. This project is being conducted in partnership with Husson University’s Wellness Center.

Deliverables will include a 3rd-party Oculus Quest 2 application to immerse students in calming 3D spaces with guided meditation.

Make it Real! Extended Reality @ Husson University

For information regarding XRED, the Extended Reality degree program, or projects undertaken by the the iEX Center please contact iexcenter@husson.edu